AI Insights · Timothy · July 2024
Top Down Games on iOS in Romania: Q2 2024 Performance
Discover the performance of the top 5 top down games on iOS in Romania during Q2 2024, including trends in downloads, revenue, and active users.
During Q2 2024, several top down games on the iOS platform in Romania showed varying trends in downloads, revenue, and weekly active users. Here’s a closer look at the performance of the top 5 games:
Squad Busters from Supercell, released in late May, experienced a significant initial download spike of 74K in its launch week. However, downloads quickly tapered off to around 2.6K by the end of June. Revenue started strong at $15.3K in the first week but decreased to approximately $5.6K by the final week of June. Weekly active users also saw a decline from 59.5K to 12.3K over the same period.
Brawl Stars, another Supercell title, maintained a steady revenue stream throughout the quarter, peaking at $67.4K in late April and stabilizing around $50.2K by the end of June. Downloads showed a downward trend from 11.5K in early April to 5.6K in late June. Weekly active users fluctuated, starting at 353.6K in early April, dipping to 278.7K in early June, and ending the quarter at 279K.
Whiteout Survival by Century Games Pte. Ltd. had a consistent revenue pattern, beginning at $12K in early April and increasing to $18.7K by mid-June, before slightly dropping to $17.3K at the end of June. Downloads decreased from 4.6K to 2.5K over the quarter but saw a slight uptick to 3.2K in the last week. Weekly active users remained relatively stable, ranging between 11.1K and 12.8K.
8 Ball Pool™ from Miniclip.com showed moderate revenue growth, starting at $2.9K in early April and reaching $4K by mid-June, then stabilizing around $3.4K. Downloads fluctuated slightly, with a high of 3.8K in late April and ending the quarter at 2.7K. Weekly active users saw minor fluctuations, peaking at 27.6K in late May and ending at 23K.
Block Blast! by Hungry Studio maintained stable download numbers, starting at 2.3K in early April and ending at 2.5K in late June, with a peak of 4K in early May. Weekly active users remained consistent, ranging from 13.9K to 16.6K throughout the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the top down games market on iOS in Romania. For more detailed analytics and trends, visit Sensor Tower.